Let me start off by saying Skylanders Imaginators is the best Skylanders game to date.
Yes, there are some areas they could improve and there are some things they left out, but overall in the grand scheme of things, this is the best game they have ever put out.
Skylanders Imaginators Starter Packs
Thankfully the Starter Pack situation has dropped down to a normal level this year. With that being said though, there are still three options:
Standard Starter Pack
The Standard Starter Pack contains:
- 1 King Pen
- 1 Golden Queen
- 1 Fire Creation Crystal
- 1 Sticker Sheet (for Creation Crystal)
- 1 Game Disc
- 1 Portal
It is available for:
That's right. There is no longer an option for the Nintendo Wii. The Wii is now more than 10 years old and simply cannot handle the new games.
Crash Edition Starter Pack
Your second option is only really an option if you play on PlayStation. In the Crash (Bandicoot) Edition you'll get:
- 1 Crash Bandicoot
- 1 Dr. Neo Cortex
- 1 King Pen
- 1 Golden Queen
- 1 Fire Creation Crystal
- 1 Sticker Sheet (for Creation Crystal)
- 1 Game Disc
- 1 Portal
And as I mentioned above, it is only available for:
However, unlike the guest star fiasco we saw last year with SuperChargers, Crash Bandicoot and Dr. Neo Cortex can be played on all consoles.
See the Guest Stars section down below for more details.
Dark Edition Starter Pack
Finally, you have the option to purchase the Dark Edition. This is the fourth year in a row that we've seen a Dark Edition Starter Pack so it should be familiar to returning fans.
The big difference this year (from recent years) is that the Dark Edition is once again a GameStop Exclusive.
This Starter Pack is by far the best value as it includes:
- 1 Dark King Pen
- 1 Golden Queen
- 1 Dark Wolfgang
- 1 Fire Creation Crystal
- 1 Life Creation Crystal
- 1 Dark Creation Crystal
- 1 Gold Mystery Chest
- 3 Sticker Sheets (for Creation Crystals)
- 1 Game Disc
- 1 Portal
This pack is available for:
Oddly enough you may notice that there is no PS3 version. This is not a mistake. I can't explain why they chose not to make one, but that was their decision.
BONUS: Portal Owner's Pack
While it wasn't released at launch, they did decide to offer a Portal Owner's Pack once again this year. This pack will be exclusive to Walmart.
This pack simply includes:
- 1 Fire Creation Crystal
- 1 Sticker Sheet (for Creation Crystal)
- 1 Game Disc
Yes, you still need a Portal to play, but any previous Portal will do.
Skylanders Imaginators Portal
Part of the reason the Portal Owner's Pack was possible this year is that they didn't design a new Portal for Skylanders Imaginators.
Depending on where you live, you could receive either a SWAP Force Portal or a slightly modified (Trap slot removed) SuperChargers Portal in your Skylanders Imaginators Starter Pack.
But the good news is that all previous Portals will work with Skylanders Imaginators so you can pick your favorite design and play with whichever Portal you want.
Sensei
In total, there are 31 Sensei figures in Skylanders Imaginators.
To break it down a little bit further, there are 20 Skylanders Sensei and 11 Villain Sensei.
The Skylanders Sensei are brand new characters that we've never seen or met before.
The Villain Sensei are characters that we first met back in Skylanders Trap Team. They have been reformed and now we finally have figures of these characters to play with.
Each Sensei character belongs to a particular Element (as in past years) as well as a Battle Class (something new this year).
Each new Sensei you put on the Portal WILL:
- Increase your Imaginators' Level Cap by 1
Each new Sensei you put on the Portal MAY:
- Unlock a new attack for Imaginators of the same Battle Class
- Unlock a new Sensei Realm
- Unlock a new Imaginator Part
I know this is a lot of new terminology to take in right now, but I will explain it all by the end of this article.
Elements
As we've seen in the past two years there are 10 possible Elements.
Each playable character in the game (with the exception of Kaos) will be assigned one of these elements.
You can quickly tell which element a character belongs to by looking at the base. In Skylanders Imaginators you want to pay attention to the color of the base as well as the design etched into it.
If you're at the store, you can look at the color of the box or look for the symbol and words on the box spelling out the element to which the figure belongs.
Battle Class
This year, in addition to an element, each character is also assigned a Battle Class.
If you were around for Skylanders SWAP Force, this is very similar to the “Movement Type” that each character had in that game.
Once again there are 10 Battle Classes.
Each of these Battle Classes are represented by a symbol which can be found in the image below.
If you haven't noticed them already, these symbols can be found in the center circle on the base of each figure as well as on the box right next to the elemental symbol.
Imaginators
While I really love what they've done with the Sensei figures this year, the Imaginators are what really make this game stand out from the rest.
Imaginators are the characters that you create.
You begin by selecting your Element, then your Battle Class, then everything from your head to your legs and all the parts in between.
Creation Crystals
The Creation Crystals are the items you need in order to create your own Imaginators.
Each Creation Crystal has been assigned a particular element. So, as stated above, this is why you need to choose your element first. You will need to decide which Crystal you want to buy.
Once you put your Crystal on the Portal, you will have to select a Battle Class.
The game does a pretty good job of emphasizing this next point, but I feel the need to point it out again as it could cause a lot of heartbreak at home if the kids aren't paying attention.
Once you select a Battle Class it cannot be changed!
From this point on, your element and your Battle Class are locked in, but you will be able to change all the other parts as often as you like.
While I think that this was a poor design choice, I feel that the community (myself included) have been able to get past it because the rest of this game is so awesome.
With that being said though, some hardcore fans have found a few workarounds outside of Skylanders Imaginators that will allow you to reset the Crystals. These “tricks” require some extra hardware and software, but if you've been a longtime Skylanders fan, there's a chance that you have these items laying around.
My best advice for you right now is to plan ahead. If you're buying this for your kids, sit down with them and make sure they understand what's going on so you hopefully have fewer problems down the road.
Imaginator Parts
In Skylanders Imaginators there are well over 1000 parts to collect and unlock. The good news is that you get an Imaginite Chest (which contains an Imaginator Part) for just about everything you do in the game.
The vast majority of Imaginator Parts are gained through Imaginite Chests at random.
However, there are a handful of parts that will require you to complete a very specific task or have a specific character/item to unlock.
Mystery Chests
Aside from the Imaginite Chests you can collect in the game, you can speed up the collection process by purchasing Mystery Chests.
These chests are purchased in blind bags and you can get a Bronze, Silver, or Gold Chest.
Each Chest will contain nine Imaginator Parts, but a better chance will guarantee you more rare parts.
If you get a Bronze Chest, you will receive a minimum of:
- 2 Rare
- 1 Epic
- 2 Ultimate
and at least 2 of these items will be Weapons. (They could be Imaginator Parts, Gear, or Weapons.)
If you get a Silver Chest, you will receive a minimum of:
- 1 Rare
- 1 Epic
- 3 Ultimate
and at least 2 of these items will be Weapons. (They could be Imaginator Parts, Gear, or Weapons.)
If you get a Gold Chest, you will receive a minimum of:
- 1 Epic
- 4 Ultimate
and at least 2 of these items will be Weapons. (They could be Imaginator Parts, Gear, or Weapons.)
Digital Chests
As we saw last year in Skylanders SuperChargers, they have begun to introduce microtransactions into the Skylanders series. This year they come in the form of digital chests.
You have three options when purchasing digitally:
First, you can buy a digital Mystery Chest. This is simply the digital version of the physical chest described above. Upon purchase you will be rewarded with a Bronze, Silver, or Gold Chest.
Second, if you don't like blind bags, you could test the waters and pick up a Copper Chest. This Chest only contains 3 Parts, but you are guaranteed:
- 1 Epic
- 1 Ultimate
at least one of which will be a Weapon. (They could be Imaginator Parts, Gear, or Weapons.)
Finally, if you want to get the best value, you can go all out and buy a Platinum Chest. This Chest contains a whopping 20 Parts and guarantees you:
- 1 Rare
- 5 Epic
- 7 Ultimate
at least 3 of which will be a Weapons. (They could be Imaginator Parts, Gear, or Weapons.)
Rarity
Within the Imaginator Parts there are four levels of rarity.
- Common
- Rare
- Epic
- Ultimate
We don't have exact odds for each of these levels, but the better parts are definitely more rare.
Duplicates
With any form of Chest (physical, digital, Mystery, Imaginite, etc…) it is possible to obtain duplicate parts.
However, getting a duplicate part is not a complete loss. Each time you unlock a part you already have in your collection, the stats of that part increase.
As far as I've seen, there doesn't seem to be a limit as to how many times these stats can be improved.
Guest Stars
As I hope you know by now we have two more “Guest Stars” joining the game this year. Say hello to Crash Bandicoot and Dr. Neo Cortex.
These guests are being much more well received than last year. This is mostly due to the fact that they can be played on any console.
In addition to being awesome playable characters, Crash and Cortex unlock an additional Crash-themed level called Thumpin' Wumpa Islands.
Unlike other Adventure Pack Levels, there is no level piece. You simply place Crash OR Cortex on the Portal to unlock Thumpin' Wumpa Islands.
The M.A.P.
The M.A.P. (Mysterious Ancient Place) is this year's hub world.
In past years you may recall wandering around the Skylanders Academy as your hub world. Well, the Academy is still there and it's still its normal size, but it is just a tiny part of what the M.A.P. is all about.
Let me just start off by saying that the M.A.P. is huge. This is nothing like any other Skylanders hub world you've ever seen before and that's a good thing.
While you still access all of the main campaign levels from the M.A.P. you also have access to the Sensei Realms, mini Adventures, and some many other secrets that I don't want to spoil for you here.
I think it's safe to say that you'll be impressed.
Sensei Realms
The Sensei Realms are a new type of area that requires a Sensei of a specific element to access them. In total there are 10 different Sensei Realms, one for each of the 10 Elements.
Most of these Realms could have been complete levels on their own, but they don't play directly into the main storyline. They are optional side missions that provide you with more content should you decided to purchase more Sensei characters.
Gameplay
The basic gameplay in Skylanders Imaginators has not changed much from previous years. However, there are a number of new areas or activities that you may come across while playing.
Battle Gongs
Battle Gongs can only be struck by a Sensei. These are not element-specific so any Sensei will do.
Striking the gong will create an impromptu arena-type battle in the middle of a level. You must complete the challenge with a single Sensei in order to get your reward which is quick substantial.
There is typically one Battle Gong per level in the main campaign levels.
Sensei Shrines
Also typically appear once per level are the new Sensei Shrines. There is one shrine for each of the 10 Battle Classes.
When a Sensei character visits the shrine matching his Battle Class, he will be able to unlock his Sky-Chi Power. This is a unique super-move that each Sensei can unlock.
Once you use your Sky-Chi power it must be recharged by defeating more enemies. This is a great way to get out of a tough spot during a big fight.
Collectibles
While the Imaginator Parts that come out of the chests are random, the remainder of the collectibles (treasure chests, Soul Gems, etc..) throughout the game can be found in standard locations.
This was the norm in the early Skylanders games, but they decided to randomize all the collectible last year in Skylanders SuperChargers. I am happy to say we are back to the original method.
With that being said though, I am impressed with a number of the hiding spots they used this year. Not all the collectibles are sitting out in the open for all to see. A few of them may take a little bit of hunting.
Creation Clash
Creation Clash is the name of this year's Skystones game.
They've tried a number of variations on the game in recent years, but now it's time to go back to basics.
The only major change to the game this year is the occasional appearance of a Battle Class symbol on the board. If you play a card that matches that symbol (on that spot), that card will receive a boost that basically makes it invincible.
Arena Battle
Heading back to the M.A.P. you can also access the Arena.
This area provides a simple three round battle to help you test your Skylanders and level up while listening to some clever commentary from Chill Bill and Broccoli Guy.
Racing
Also from the M.A.P. you will once again have access to Skylanders Racing.
The racing itself is the same deal you saw last year.
However, all 12 racetracks are available to you from the beginning. If you don't have any physical vehicles they provide you with one “loaner” vehicle of each type so you will be able to race on all the tracks.
Additionally, there is the option to connect with friends and race online. If your friends aren't online it will try to match you up with other players looking for a race.
If you don't want to go online, no worries. You can still race all of the tracks locally versus friends or the computer.
Adventure Packs
There are a grand total of three Adventure Packs this year. Each of these packs will unlock a new level as well as provide you with at least one new character to play.
Gryphon Park Observatory
Which features:
- Air Strike
- Earth Armor Creation Crystal
- Gryphon Park Observatory (Level Piece)
Enchanted Elven Forest
Which features:
- Boom Bloom
- Air Lantern Creation Crystal
- Enchanted Elven Forest (Level Piece)
Thumpin' Wumpa Islands
Which features:
As I mentioned above, there is no level piece for the Crash pack. You simply place Crash or Cortex on the Portal to unlock the level.
This is a fantastic and complete expination of all things imaginators. Great job, Matt.
I almost argued with you about it being the best game because I have stood strongly behind swap force, but I thought about it. I agree that he M.A.P. Concept is solid and a blast. It goes on forever. I need to go back through the game in nightmare mode, but I look very forward to a second play through.
All I wish it had was a big reward for those of us with massive collections. It seems fair that those of us who have stuck through all 6 games get a reward. I would also like to be able to transfer collections from each game, thus eliminating the need to spend an house scanning in all 300 figures.
I also hope for Skylanders to start doing direct sequals soon. Imagine imaginators where every character you scan in gives you all of those parts to customize!!!! Activision, you can use this idea for free. You’re welcome. I also want one game that uses each of the classes properly. Giants, swap, traps, and vehicles.
A collection option would be fantastic.
My biggest gripes so far in Imagintors is:
1. Let me play Nightmare difficulty from day one.
2. Portal Master levels and perks
3. Where is the arena?! What better way to show off your Imaginator than beating up a friend’s Imaginator?
I would truly like Imaginators to have a direct sequel. More parts, classes and Co-op online story. I know constant autosaves make this difficult, but they should just disable autosave until the end of a level then a massive figure write. Really, if you are playing with four friends, who is going to be interested in swapping figures into elemental zones anyways?
As for inclusion of all previous gimmicks, the game would have to be massive, though I wish Giants could still bash through doors needing bombs….
Wasn’t it super chargers that let you start with nightmare? Why the change, i wonder.
I agree with both of your other points. The portal master perk is a reward for big collections. We level up much faster.
I don’t know why arenas were nixed. But I never played them. Honestly.
SuperChargers did let you start in Nightmare and it made the game quite a bit more challenging for those that like such things, especially since Skylanders is a bit Diablo-lite to begin with anyways, give me the difficulty. Really, 1. Who is going to start on Nightmare who doesn’t want to anyway and 2. The game/stages aren’t the replay value of the game, the characters are so why force once extra play through?
As for arenas, personally, I hate them, (esp. Swap Force locking Portal Master stars behind multi-player arena) but my friend and his kid are going to have Imaginators and it would be a nice diversion from the main game at times. Just seems like it would have made sense, such as having a social media outlet in game to share in game selfies with.
I love the idea of sharing selfies. I have some great ones. I think the replay does enhance the characters. I never seen to use a maxed out character. It seems like a waste. So when I play it through twice, I’ll end up with more high level characters.
Fantastic summary, Mr. SCL_Matt.
Since Swap Force, my visits to TRU have seen fewer people not understanding how these toys to life games work. Fortunately, Skylanders has always been figure friendly so you don’t have to add the section that plagued Infinity “Which Characters work with what?”. The DK/Bowser figures being the exception, which makes me wonder if they had just packaged them as amiibo with Skylander functionality, would it had been as confusing?
Have they said if your imaginator will be playable in whatever the next game is?
Or how much longer every Skylander will be playable without a download?
Two great questions. Knowing this in advance might help people who are thinking of making one of every battle class and element combination (100 crystals at$10 a pop). I made 9 so far, and bought the legendary crystals, but would hate to see them rendered useless in Skylanders 7. Let’s all remember the paperweights…I mean traps this time around.
Indeed, I skipped trapped team, amd almost skipped superchargers. I don’t wamt my kid emotionally invensted in a character thats only going to be in one game.
Everything has always transferred. Even the traps give reward in imaginators. I can only imagine our imaginators will work in Skylanders 7
They have not stated anything officially. I imagine they will be playable, but we may not be able to edit them in the next game. That ability may be restricted to Imaginators.
Questions regarding racing. I noticed that the other vehicles are locked in this game. I assume they can be unlocked by Skychargers figures? What figures unlock the racers in Imaginators?
Once you place any physical SuperChargers Vehicle on the Portal, it unlocks it for use during racing. If you have any of the Trophy pieces (Land, Air, Water), you will unlock all the Villian’s Vehicles that went with that Trophy.
I would like to add another question regarding to racing. If I want to race a friend, do they have to have the same game counsel as I do? or does any of them work?. so If I have PS4 and my grandson has Xbox One can we race each other?
Consoles do not cross over. Xbox is ready to work with Sony, but Sony has refused. I do not see this changing any time soon.
You need the physical vehicle to unlock it in game and the physical driver to unlock him in game. You then need to place the driver you want on the portal but then you can select ghe vehicle you want to drive.
Will Gamestop have a Black Friday Ad?
Thanks so much for this little summary of the new game.
So essentially, to access everything from a playable level perspective (which seems to be referring to sensei realms & additional level at this point)… one would only have to buy a single Sensei of each element and the 2 level packs. Have I got this right or am I missing something ???
I would have thought that some content would have been hidden behind “battle class gates” for a lack of a better name. But from the summary, the only thing that would be close to that are the Sensei shrine (which are battle class specific), but they unlock a power and not additional parts of level or additional levels per se.
That sounds right.
see the Skylanders Imaginators Champions Combo 3 Pack – Countdown, Stealth Elf and Rip Tide, dose that play the same as the new figars , or are they a waste of money , im trying to spend as little as i can so im not intersted if there just for fun need ones that work as fully in levels
There’s certain levels, that I need certain characters to play. Can anyone tell me what characters I need, to play every level of Skylanders Imaginators? I’ve searched all over, and couldn’t find any answers.
Is the sticker sheet for the poster?