In light of the recent announcement that the Battle Class will be locked to the Creation Crystals, I thought it would be a good idea to start taking a closer look at the individual Battle Classes.
At the time of this writing we still don't have all the information about all the Battle Classes, but I will share what I have and I will update this article as more information is discovered.
Imaginators Battle Classes
There are 10 Battle Classes in Skylanders Imaginators. These include:
- Bazooker
- Bowslinger
- Brawler
- Knight
- Ninja
- Quickshot
- Sentinel
- Smasher
- Sorcerer
- Swashbuckler
Each of these Battle Classes has an associated symbol which you can see in the image below.
The Battle Class denotes what kind of weapons the character will use and what kind of attacks they will have.
Sensei Battle Class
Each of the Sensei (the main characters in Skylanders Imaginators) have a Battle Class assigned to them.
You can figure out what a character's Battle Class is by looking for the symbol on their base as shown in the image below.
The Sensei Battle Class is predetermined and cannot be altered at any time.
For those of you familiar with Skylanders SWAP Force (the third game in the series), this is very similar to the Movement Type we saw on the Swappers.
Imaginators Battle Class
Imaginators are the characters that you are able create in Skylanders Imaginators.
The idea behind them is that you will be able to create whatever you can imagine, but there are a few limitations.
First you will need to decide which element you want your Imaginator to be. This is important because you will need to purchase a Creation Crystal of the proper element in order to create this Imaginator.
Once you place your Creation Crystal of choice on the Portal for the first time, you will immediately be presented with a second decision. Now you need to select your Battle Class.
While you initially get to choose your Battle Class, the class you choose will permanently be tied to the Creation Crystal on the Portal.
So, in order to help you make an informed decision, here's a closer look at each of the individual Battle Classes…
Bazooker
Defining Characteristic: A bazooka or some other large rocket launcher type of weapon.
We really haven't seen much in the way of Bazookers yet.
It appears as if Flarewolf is going to be a Bazooker, but even that has not been officially confirmed.
So at this time I do not have any video footage to share.
Bowslinger
Defining Characteristic: A bow and arrow combination.
Wolfgang is the main Bowslinger we've met so far. I would imagine a lot of gameplay similar to Flameslinger if you're familiar with the older characters.
Brawler
Defining Characteristic: No weapon. They fight with fists or whatever else they're able to pick up.
Crash Bandicoot and Master King Pen are both known brawlers. Just from these two characters you can see that there is a difference in fighting styles even within the Battle Class.
Knight
Defining Characteristic: A singular, large sword.
The only confirmed Knight so far is Ambush. While he wields a large sword he has a variety of other attacks, but I believe these are related to his Element.
Ninja
Defining Characteristic: Thrown weapons. The mind immediately goes to ninja throwing stars as that's the symbol, but I could seen other thrown weapons here as well.
Starcast is the only confirmed Ninja at this point and he is sporting a plethora of throwing stars.
Quickshot
Defining Characteristic: Dual-wielding guns.
Dr. Krankcase is a Quickshot with his two small pistols. I would imagine Trigger Happy would fall into this category if the older characters were assigned Battle Classes.
Sentinel
Defining Characteristic: Double-sided weapons.
There's a variety of choices here, but the Sentinels will always carry a longer weapon with instruments of destruction at both ends. Take a look at Barbella, Ember, and Hood Sickle for examples.
Smasher
Defining Characteristic: Singluar, large, two-handed weapon.
Chopscotch has her axe. Pain-Yatta has his giant lollipop. Tri-Tip has his mace. There's a lot of variety here as well.
Sorcerer
Defining Characteristic: In general a staff, but more importantly magic.
As the symbol for this class implies, most of the characters will carry a staff. However, in some cases, such as Dr. Neo Cortex who carries a gun, I think it's the fact that they can perform some sort of magic with their weapon.
Golden Queen and Mysticat are also known Sorcerers.
Swashbuckler
Defining Characteristic: Two, smaller swords or sabers.
Aurora is the only known Swashbuckler at the moment and we have not yet seen any of her gameplay.
A frame of reference:
Bazooker: Zook (Surprise!), Jet-Vac, Ka-Boom
Bowslinger: Flameslinger (Surprise, again!), Shroomboom, Snap Shot
Brawler: Terrafin, Eye Brawl (I’m sensing a pattern…), Jawbreaker
Knight: Chop Chop, Ignitor, Knight Mare ( Yup, definitely a pattern)
Ninja: Lob-Star, Ninji… No, wait, what happened to the pattern?, This one has the biggest room for questions…, is Thrillipede a ninja? Storm Blade? Gusto? No other class for throwing weapons really.
Quickshot: Already mentioned above, Scorp, Countdown(?)
Sentinel: This one isn’t really easy to figure put in previous games, but perhaps Voodood, Grim Creeper and Splat.
Smasher: Wham-Shell, Crusher, Krypt King
Sorcerer: Double Trouble, Dune Bug, Enigma
Swashbuckler: Stealth Elf, Ninjini, Tuff Luck.
This list isn’t all encompassing obviously, but I hope it helps connect the new classes with characters we already know and love. Making this list, I know people are upset about a lot of the bi-ped Skylanders being over looked and I noticed that breath weapons (Dragons) and attacks based on character design (Prism Break, Scratch, Trailblazer) seem to have been left at the wayside. Don’t be sad about this, they can’t put everything in at once, be glad that for once we CAN make our own Skylander!
Krypt King is more knight than smasher, Wallop would be the best example of a smasher from Trap Team. I don’t think the quadrupeds, dragons, and body designs have really been left behind. Sure they haven’t been making too many new ones like that, but if you think about it, they have modified forms of these battle classes. Bash and Bop would be smashers, Drobot is a quickshot, Scratch can classify as a brawler, Blades as a knight, Prism Break as a quickshot, and so on. It would be nice if they created another dragon for the game though.
And Matt, you forgot that Tae Kwon Crow is also confirmed as a ninja from the symbol on his figure.
I don’t know why I put Krypt King there. I had meant Wallop. I guess it being 5 in the morning didn’t help.
I get what you are saying about the old characters and agree 100%. My point on it was that it is not an option to make characters like that in Imaginators. Slobbertooth is one of my favorites. He would be a Smasher. Smashers in Imaginators need giant weapons, a very clubby tail does not count as a giant weapon.
And speaking of dragons, I hope Skylanders 7 is Skylander: Dragons. I would go crazy.
My question is this: if I unlock all character design pieces, then I choose one class with different crystals, do I have the same customization options? Basically, will a fire bazooker and a water bazooker have the same customization options? If so, we don’t really need 100 crystals.
No, a water bazooker has different attack combinations and color schemes. And when you place a sensei or crystal on the portal for the first time you get an imaginite gift chest.
This makes me sad. For my wallet. Maybe stores will have crazy sales. I know TRU does BOGO 40% off often. So 8 pack @$50 w/second for $30. That’s 16 for $80. That makes them $5 each.
But knowing activision, they will produce about 10 8-packs per region.
I would recommend trying to figure out the combinations that work best for you. That being said, if you want to receive some advice about what combinations you can have a general understanding of, just say the word and you’ll be buying 10 crystals instead of 100(unless you have a favorite element and want to get two of it). Tell me what crystals you want to get and I’ll give you all the info you need. 1000???? Down to 100????
Hi Brian, I know you were responding to Erich but if you enjoy figuring out these Skylander puzzles I have my top elements (fire, water, air, tech, light, life, and magic) and top five battle classes (sorcerer, quickshot, bazooker, ninja, and bow slinger). I like long range quick options. If you can tell me the best matches I would be greatful. Thanks.
Well these are the best combinations I have thought of.(keep in mind these combinations are not from an official expert). I have done a lot of studying about the attacks in the classes and elements however.
Undead sentinel
Fire Brawler
Magic quickshot
Air Swashbuckler
Life sorcerer
Dark bazooker
Water knight
Light bowslinger
Tech smasher
Earth ninja
Thanks
I have had to change my whole stance on Imaginators. With the Senseis all unlocking things, I don’t see that I’ll even create a character until I have one of all Battle classes at least, and knowing Activision, they’ll leave one Battle class until Wave 3. This is where locking the crystals stinks. What if Chompy Mage gives Life (insert class here) the ability to summon Chompy Rain? Oops, I already made a Fire (see insert class here above).
I’m starting to see a lot of “Proceed with Extreme Caution” posts. I’m feeling the Imaginators are like end game content, meant to be enjoyed when you have seen all there is to offer., then you can make more educated guesses as to what each class has to offer.
You should make an article about this. https://www.ginza.se/product/s…pscotch/361223/
Halloween Chopscotch Variant
My main priority is collecting the former Trap Team villains, I might pick up crystals later on once all the details/skills are online.
The locked battle classes is a major turn off from even picking them up early on and learning how they work myself.
I have been told under pretty reliable authority (writer for Kotaku.com and skylander fan) that the crystals are NOT locked. Here is what he said after I emailed him asking if he heard about the lock,
“What Activision meant is that once you choose a class it is set unless you delete the character and start over. If you create a Ninja, you can change its appearance and powers al you like, but it remains a ninja while in existence. If you delete the character from the crystal and start over, you can choose a different class. ”
So there is a decent chance that we will not need 100 crystals to try everything out.
I really hope your info is correct on this one. Maybe they will release something more official before the release.
ok now that is more what I expected, complete reset to change characters, makes much more sense and more in line with the way reset works all other characters
if this is true I’ll be getting a creation crystal of each element
G’day! I’m trying to figure out the most efficient way to get all elements and types to play the game with. The plan: Dark edition starter pack has Kingpen, Golden Queen, Wolfgang and Kaos as a pre order bonus. Get Hood Sickle, Ambush, Aurora, Mysticat, Dr Krankcase, Air Strike, Flare Wolf and Tri Tip or Chop Scotch and Tae Kwon Crow or Star Cast – All ten elements, ten battle classes and Kaos in thirteen figurines. Can anyone see a way to do it in twelve or eleven?
I was compiling a list of what skylanders go into what battle classes (with best guesses based on game preview images, figure pics, etc.) and it comes down to 2 of the battle classes (Quickshot and Bazooker) only having 2 members (depending on how Grave Clobber falls) because Crash and Dr. Neo Cortex give Brawlers and Sorcerers (respectively) an additional member, which kind of sucks in my opinion. But here is what I compliled:
Bazooker – Flarewolf, Chompy Mage
Bowslinger – Wolfgang, Ro-Bow (game preview footage), Buckshot (guess from darkspyro post)
Brawler – King Pen, Air Strike, Crash
Knight – Ambush, Wild Storm (game preview footage), Blaster-Tron
Ninja – Tae Kwon Crow, Boom Bloom, Starcast
Quickshot – Tidepool, Dr. Krankcase,
Sentinel – Hood Sickle, Barbella, Ember
Smasher – Tri Tip, Chopscotch, Pain-Yatta
Sorcerer – Golden Queen, Pit Boss, Mysticat, Dr. Neo Cortex
Swashbuckler – Aurora, Bad Juju, Chain Reaction (guess from darkspyro post)
Unknown – Grave Clobber
There is, admittedly, room for error if the chart on darkspyro was wrong about Buckshot (who sounds like a Quickshot or Bazooker) or Chain Reaction, and there has been nothing to confirm Grave Clobber being a Brawler except speculation (but it seems the best fit for him despite giving us 2 water brawlers), so it is disappointing to know that at least one battle class will be shorted a character.